![]() ![]() ![]() I have 90% duration from the tree, 20% from 20q poison gem, and 73% from increased duration for a total of 183% increased poison duration. Current gem level provides 115% for a total of 251% increased poison damage.Īll increases to skill duration also apply to poison. I currently have 136% increased damage that applies to poison from the tree. Here's the bulk of what's under the spoiler: I've added a section that calculates the poison duration. My blade vortex build is running off of ranger, which i think is great, because come patch with Pathfinder i can get free poison application while drinking flasks. being based off initial hit damage, this means your best bet is to grab up crit and crit multi so you can get higher DoT procs. This is the problem with all DoT effects. you cannot scale your poison damage off of BV procs since the base damage is so low your poison damage will remain super low. Poison is a great addition to blade vortex, but your priority needs to remain blade vortex. using two apep's rage and stuff but the poison damage ended up being horrible. My first BV build i tried to base it off cast speed, chaos/phys damage and poison. ![]() i don't see a reason to build a BV build without crit.Īlso the damage of BV per hit is very very low so if you don't scale it with crit, your poison damage becomes very.unimpressive. ![]() it raises your damage so incredibly high its crazy. at the rate of which blade vortex hits, even with 20-30% crit rate, you'll crit ALL the time. even with just one crit dagger, which is very easy to make yourself and very cheap.Ĭrit isn't NECESSARY for BV by any means, but its just way more beneficial than i'd say most other spells. crit is just so easily beneficial for BV its incredible. I think all blade vortex builds are pretty budget friendly, so its pretty great. Most trash dies nearly instantly anyways. This is a reason the skill crushes bosses and rares pretty fast. This means that this gem combined with other things works as (.272*5.46 = 1.485) nearly 150% more damage from physical and chaos, even after the nerf (was about 200% more in 2.1)įor instance, if each blade vortex hit did 100 combined physical and chaos damage, each poison stack would deal 27 damage per second for 5.46 seconds for a total of 149 damage from the poison alone. Therefore each poison stack does 10% * 2.72 = 27.2% of phys and chaos hit per second for a total of 2 * 2.73 = 5.46 seconds (27.2% of phys and chaos damage per second for 5.46 seconds total) I have 90% duration from the tree, 10% from 20q poison gem, and 73% from increased duration for a total of 173% increased poison duration. Current gem level provides 36% for a total of 172% increased poison damage.Īll increases to skill duration also apply to poison. I have 136% increased damage that applies to poison from the tree. Blind is for defense cull can be swapped for bosses like Izaro. Let me know if I need to provide the math to justify this.ĭefensive Utility/Counters: Vengance + Reckoning + Flame Golem + Blind/Culling StrikeĬounter attacks to proc bleed for extra damage from Assassin class. Utility: Enduring Cry + Immortal Call + Increased DurationĮnduring cry heals us well and generates charges when not up from Warlord's to use Immortal Call. This will yield the most DPS.ĭual Curse Vulnerability + Warlord's MarkĬWDT: CWDT(lvl 1) + GMP + Arctic Breath + Tempest Shield/Molten ShellĮnhances defense through chilling (which lasts a long time due to our duration nodes) and additional block chance. Before, I used Hatred with Vulnerability on Blasphemy. I've found the life leech, mana leech, and endurance charges from Warlord's Mark very useful in the later parts of the game. Movement: Flicker + Whirling + Faster Attacks + FortifyĪuras: Hatred, Blasphemy + Warlord's Mark The 6th link could also be Increased Duration/Conc Effect (swap for bosses). Core: Blade Vortex + Echo + Poison + Controlled Destruciton (+ Crit Multi (5L) + Inc AoE/Conc Effect).Ĭurrently running the 5L setup shown above. ![]()
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